编写可读代码的艺术
这是《The Art of Readable Code》的读书笔记,再加一点自己的认识。强烈推荐此书:
- 英文版: 《The Art of Readable Code》
- 中文版: 编写可读代码的艺术
代码为什么要易于理解
“Code should be written to minimize the time it would take for someone else to understand it.”
日常工作的事实是:
- 写代码前的思考和看代码的时间远大于真正写的时间
- 读代码是很平常的事情,不论是别人的,还是自己的,半年前写的可认为是别人的代码
- 代码可读性高,很快就可以理解程序的逻辑,进入工作状态
- 行数少的代码不一定就容易理解
- 代码的可读性与程序的效率、架构、易于测试一点也不冲突
整本书都围绕“如何让代码的可读性更高”这个目标来写。这也是好代码的重要标准之一。
如何命名
变量名中应包含更多信息
使用含义明确的词,比如用 download
而不是 get
,参考以下替换方案:
send -> deliver, dispatch, announce, distribute, route
find -> search, extract, locate, recover
start -> lanuch, create, begin, open
make -> create,set up, build, generate, compose, add, new
避免通用的词
像 tmp
和 retval
这样词,除了说明是临时变量和返回值之外,没有任何意义。但是给他加一些有意义的词,就会很明确:
tmp_file = tempfile.NamedTemporaryFile()
...
SaveData(tmp_file, ...)
不使用retval而使用变量真正代表的意义:
sum_squares += v[i]; // Where's the "square" that we're summing? Bug!
嵌套的for循环中, i
、 j
也有同样让人困惑的时候:
for (int i = 0; i < clubs.size(); i++)
for (int j = 0; j < clubs[i].members.size(); j++)
for (int k = 0; k < users.size(); k++) if (clubs[i].members[k] == users[j])
cout << "user[" << j << "] is in club[" << i << "]" << endl;
换一种写法就会清晰很多:
if (clubs[ci].members[mi] == users[ui]) # OK. First letters match.
所以,当使用一些通用的词,要有充分的理由才可以。
使用具体的名字
CanListenOnPort
就比 ServerCanStart
好,can start比较含糊,而listen on port确切的说明了这个方法将要做什么。
--run_locally
就不如 --extra_logging
来的明确。
增加重要的细节,比如变量的单位 _ms
,对原始字符串加 _raw
如果一个变量很重要,那么在名字上多加一些额外的字就会更加易读,比如将 string id; // Example: "af84ef845cd8"
换成 string hex_id;
。
Start(int delay) --> delay → delay_secs
CreateCache(int size) --> size → size_mb
ThrottleDownload(float limit) --> limit → max_kbps
Rotate(float angle) --> angle → degrees_cw
更多例子:
password -> plaintext_password
comment -> unescaped_comment
html -> html_utf8
data -> data_urlenc
对于作用域大的变量使用较长的名字
在比较小的作用域内,可以使用较短的变量名,在较大的作用域内使用的变量,最好用长一点的名字,编辑器的自动补全都可以很好的减少键盘输入。对于一些缩写前缀,尽量选择众所周知的(如str),一个判断标准是,当新成员加入时,是否可以无需他人帮助而明白前缀代表什么。
合理使用 _
、 -
等符号,比如对私有变量加 _
前缀。
var x = new DatePicker(); // DatePicker() 是类的"构造"函数,大写开始
var y = pageHeight(); // pageHeight() 是一个普通函数
var $all_images = $("img"); // $all_images 是jQuery对象
var height = 250; // height不是
//id和class的写法分开
<div id="middle_column" class="main-content"> ...
命名不能有歧义
命名的时候可以先想一下,我要用的这个词是否有别的含义。举个例子:
results = Database.all_objects.filter("year <= 2011")
现在的结果到底是包含2011年之前的呢还是不包含呢?
使用 min
、 max
代替 limit
CART_TOO_BIG_LIMIT = 10
if shopping_cart.num_items() >= CART_TOO_BIG_LIMIT:
Error("Too many items in cart.")
MAX_ITEMS_IN_CART = 10
if shopping_cart.num_items() > MAX_ITEMS_IN_CART:
Error("Too many items in cart.")
对比上例中 CART_TOO_BIG_LIMIT
和 MAX_ITEMS_IN_CART
,想想哪个更好呢?
使用 first
和 last
来表示闭区间
print integer_range(start=2, stop=4)
# Does this print [2,3] or [2,3,4] (or something else)?
set.PrintKeys(first="Bart", last="Maggie")
first
和 last
含义明确,适宜表示闭区间。
使用 beigin
和 end
表示前闭后开(2,9))区间
PrintEventsInRange("OCT 16 12:00am", "OCT 17 12:00am")
PrintEventsInRange("OCT 16 12:00am", "OCT 16 11:59:59.9999pm")
上面一种写法就比下面的舒服多了。
Boolean型变量命名
bool read_password = true;
这是一个很危险的命名,到底是需要读取密码呢,还是密码已经被读取呢,不知道,所以这个变量可以使用 user_is_authenticated
代替。通常,给Boolean型变量添加 is
、 has
、 can
、 should
可以让含义更清晰,比如:
SpaceLeft() --> hasSpaceLeft()
bool disable_ssl = false --> bool use_ssl = true
符合预期
public class StatisticsCollector {
public void addSample(double x) { ... }
public double getMean() {
// Iterate through all samples and return total / num_samples
}
...
}
在这个例子中, getMean
方法遍历了所有的样本,返回总额,所以并不是普通意义上轻量的 get
方法,所以应该取名 computeMean
比较合适。
漂亮的格式
写出来漂亮的格式,充满美感,读起来自然也会舒服很多,对比下面两个例子:
class StatsKeeper {
public:
// A class for keeping track of a series of doubles
void Add(double d); // and methods for quick statistics about them
private: int count; /* how many so far
*/ public:
double Average();
private: double minimum;
list<double>
past_items
;double maximum;
};
什么是充满美感的呢:
// A class for keeping track of a series of doubles
// and methods for quick statistics about them.
class StatsKeeper {
public:
void Add(double d);
double Average();
private:
list<double> past_items;
int count; // how many so far
double minimum;
double maximum;
};
考虑断行的连续性和简洁
这段代码需要断行,来满足不超过一行80个字符的要求,参数也需要注释说明:
public class PerformanceTester {
public static final TcpConnectionSimulator wifi = new TcpConnectionSimulator(
500, /* Kbps */
80, /* millisecs latency */
200, /* jitter */
1 /* packet loss % */);
public static final TcpConnectionSimulator t3_fiber = new TcpConnectionSimulator(
45000, /* Kbps */
10, /* millisecs latency */
0, /* jitter */
0 /* packet loss % */);
public static final TcpConnectionSimulator cell = new TcpConnectionSimulator(
100, /* Kbps */
400, /* millisecs latency */
250, /* jitter */
5 /* packet loss % */);
}
考虑到代码的连贯性,先优化成这样:
public class PerformanceTester {
public static final TcpConnectionSimulator wifi =
new TcpConnectionSimulator(
500, /* Kbps */
80, /* millisecs latency */ 200, /* jitter */
1 /* packet loss % */);
public static final TcpConnectionSimulator t3_fiber =
new TcpConnectionSimulator(
45000, /* Kbps */
10, /* millisecs latency */
0, /* jitter */
0 /* packet loss % */);
public static final TcpConnectionSimulator cell =
new TcpConnectionSimulator(
100, /* Kbps */
400, /* millisecs latency */
250, /* jitter */
5 /* packet loss % */);
}
连贯性好一点,但还是太罗嗦,额外占用很多空间:
public class PerformanceTester {
// TcpConnectionSimulator(throughput, latency, jitter, packet_loss)
// [Kbps] [ms] [ms] [percent]
public static final TcpConnectionSimulator wifi =
new TcpConnectionSimulator(500, 80, 200, 1);
public static final TcpConnectionSimulator t3_fiber =
new TcpConnectionSimulator(45000, 10, 0, 0);
public static final TcpConnectionSimulator cell =
new TcpConnectionSimulator(100, 400, 250, 5);
}
用函数封装
// Turn a partial_name like "Doug Adams" into "Mr. Douglas Adams".
// If not possible, 'error' is filled with an explanation.
string ExpandFullName(DatabaseConnection dc, string partial_name, string* error);
DatabaseConnection database_connection;
string error;
assert(ExpandFullName(database_connection, "Doug Adams", &error)
== "Mr. Douglas Adams");
assert(error == "");
assert(ExpandFullName(database_connection, " Jake Brown ", &error)
== "Mr. Jacob Brown III");
assert(error == "");
assert(ExpandFullName(database_connection, "No Such Guy", &error) == "");
assert(error == "no match found");
assert(ExpandFullName(database_connection, "John", &error) == "");
assert(error == "more than one result");
上面这段代码看起来很脏乱,很多重复性的东西,可以用函数封装:
CheckFullName("Doug Adams", "Mr. Douglas Adams", "");
CheckFullName(" Jake Brown ", "Mr. Jake Brown III", "");
CheckFullName("No Such Guy", "", "no match found");
CheckFullName("John", "", "more than one result");
void CheckFullName(string partial_name,
string expected_full_name,
string expected_error) {
// database_connection is now a class member
string error;
string full_name = ExpandFullName(database_connection, partial_name, &error);
assert(error == expected_error);
assert(full_name == expected_full_name);
}
列对齐
列对齐可以让代码段看起来更舒适:
CheckFullName("Doug Adams" , "Mr. Douglas Adams" , "");
CheckFullName(" Jake Brown ", "Mr. Jake Brown III", "");
CheckFullName("No Such Guy" , "" , "no match found");
CheckFullName("John" , "" , "more than one result");
commands[] = {
...
{ "timeout" , NULL , cmd_spec_timeout},
{ "timestamping" , &opt.timestamping , cmd_boolean},
{ "tries" , &opt.ntry , cmd_number_inf},
{ "useproxy" , &opt.use_proxy , cmd_boolean},
{ "useragent" , NULL , cmd_spec_useragent},
...
};
代码用块区分
class FrontendServer {
public:
FrontendServer();
void ViewProfile(HttpRequest* request);
void OpenDatabase(string location, string user);
void SaveProfile(HttpRequest* request);
string ExtractQueryParam(HttpRequest* request, string param);
void ReplyOK(HttpRequest* request, string html);
void FindFriends(HttpRequest* request);
void ReplyNotFound(HttpRequest* request, string error);
void CloseDatabase(string location);
~FrontendServer();
};
上面这一段虽然能看,不过还有优化空间:
class FrontendServer {
public:
FrontendServer();
~FrontendServer();
// Handlers
void ViewProfile(HttpRequest* request);
void SaveProfile(HttpRequest* request);
void FindFriends(HttpRequest* request);
// Request/Reply Utilities
string ExtractQueryParam(HttpRequest* request, string param);
void ReplyOK(HttpRequest* request, string html);
void ReplyNotFound(HttpRequest* request, string error);
// Database Helpers
void OpenDatabase(string location, string user);
void CloseDatabase(string location);
};
再来看一段代码:
# Import the user's email contacts, and match them to users in our system.
# Then display a list of those users that he/she isn't already friends with.
def suggest_new_friends(user, email_password):
friends = user.friends()
friend_emails = set(f.email for f in friends)
contacts = import_contacts(user.email, email_password)
contact_emails = set(c.email for c in contacts)
non_friend_emails = contact_emails - friend_emails
suggested_friends = User.objects.select(email__in=non_friend_emails)
display['user'] = user
display['friends'] = friends
display['suggested_friends'] = suggested_friends
return render("suggested_friends.html", display)
全都混在一起,视觉压力相当大,按功能化块:
def suggest_new_friends(user, email_password):
# Get the user's friends' email addresses.
friends = user.friends()
friend_emails = set(f.email for f in friends)
# Import all email addresses from this user's email account.
contacts = import_contacts(user.email, email_password)
contact_emails = set(c.email for c in contacts)
# Find matching users that they aren't already friends with.
non_friend_emails = contact_emails - friend_emails
suggested_friends = User.objects.select(email__in=non_friend_emails)
# Display these lists on the page. display['user'] = user
display['friends'] = friends
display['suggested_friends'] = suggested_friends
return render("suggested_friends.html", display)
让代码看起来更舒服,需要在写的过程中多注意,培养一些好的习惯,尤其当团队合作的时候,代码风格比如大括号的位置并没有对错,但是不遵循团队规范那就是错的。
如何写注释
当你写代码的时候,你会思考很多,但是最终呈现给读者的就只剩代码本身了,额外的信息丢失了,所以注释的目的就是让读者了解更多的信息。
应该注释什么
不应该注释什么
这样的注释毫无价值:
// The class definition for Account
class Account {
public:
// Constructor
Account();
// Set the profit member to a new value
void SetProfit(double profit);
// Return the profit from this Account
double GetProfit();
};
不要像下面这样为了注释而注释:
// Find a Node with the given 'name' or return NULL.
// If depth <= 0, only 'subtree' is inspected.
// If depth == N, only 'subtree' and N levels below are inspected.
Node* FindNodeInSubtree(Node* subtree, string name, int depth);
不要给烂取名注释
// Enforce limits on the Reply as stated in the Request,
// such as the number of items returned, or total byte size, etc.
void CleanReply(Request request, Reply reply);
注释的大部分都在解释clean是什么意思,那不如换个正确的名字:
// Make sure 'reply' meets the count/byte/etc. limits from the 'request'
void EnforceLimitsFromRequest(Request request, Reply reply);
记录你的想法
我们讨论了不该注释什么,那么应该注释什么呢?注释应该记录你思考代码怎么写的结果,比如像下面这些:
// Surprisingly, a binary tree was 40% faster than a hash table for this data.
// The cost of computing a hash was more than the left/right comparisons.
// This heuristic might miss a few words. That's OK; solving this 100% is hard.
// This class is getting messy. Maybe we should create a 'ResourceNode' subclass to
// help organize things.
也可以用来记录流程和常量:
// TODO: use a faster algorithm
// TODO(dustin): handle other image formats besides JPEG
NUM_THREADS = 8 # as long as it's >= 2 * num_processors, that's good enough.
// Impose a reasonable limit - no human can read that much anyway.
const int MAX_RSS_SUBSCRIPTIONS = 1000;
可用的词有:
TODO : Stuff I haven't gotten around to yet
FIXME : Known-broken code here
HACK : Adimittedly inelegant solution to a problem
XXX : Danger! Major problem here
站在读者的角度去思考
当别人读你的代码时,让他们产生疑问的部分,就是你应该注释的地方。
struct Recorder {
vector<float> data;
...
void Clear() {
vector<float>().swap(data); // Huh? Why not just data.clear()?
}
};
很多C++的程序员啊看到这里,可能会想为什么不用 data.clear()
来代替 vector.swap
,所以那个地方应该加上注释:
// Force vector to relinquish its memory (look up "STL swap trick")
vector<float>().swap(data);
说明可能陷阱
你在写代码的过程中,可能用到一些hack,或者有其他需要读代码的人知道的陷阱,这时候就应该注释:
void SendEmail(string to, string subject, string body);
而实际上这个发送邮件的函数是调用别的服务,有超时设置,所以需要注释:
// Calls an external service to deliver email. (Times out after 1 minute.)
void SendEmail(string to, string subject, string body);
全景的注释
有时候为了更清楚说明,需要给整个文件加注释,让读者有个总体的概念:
// This file contains helper functions that provide a more convenient interface to our
// file system. It handles file permissions and other nitty-gritty details.
总结性的注释
即使是在函数内部,也可以有类似文件注释那样的说明注释:
# Find all the items that customers purchased for themselves.
for customer_id in all_customers:
for sale in all_sales[customer_id].sales:
if sale.recipient == customer_id:
...
或者按照函数的步进,写一些注释:
def GenerateUserReport():
# Acquire a lock for this user
...
# Read user's info from the database
...
# Write info to a file
...
# Release the lock for this user
很多人不愿意写注释,确实,要写好注释也不是一件简单的事情,也可以在文件专门的地方,留个写注释的区域,可以写下你任何想说的东西。
注释应简明准确
前一个小节讨论了注释应该写什么,这一节来讨论应该怎么写,因为注释很重要,所以要写的精确,注释也占据屏幕空间,所以要简洁。
精简注释
// The int is the CategoryType.
// The first float in the inner pair is the 'score',
// the second is the 'weight'.
typedef hash_map<int, pair<float, float> > ScoreMap;
这样写太罗嗦了,尽量精简压缩成这样:
// CategoryType -> (score, weight)
typedef hash_map<int, pair<float, float> > ScoreMap;
避免有歧义的代词
// Insert the data into the cache, but check if it's too big first.
这里的 it's
有歧义,不知道所指的是 data
还是 cache
,改成如下:
// Insert the data into the cache, but check if the data is too big first.
还有更好的解决办法,这里的 it
就有明确所指:
// If the data is small enough, insert it into the cache.
语句要精简准确
# Depending on whether we've already crawled this URL before, give it a different priority.
这句话理解起来太费劲,改成如下就好理解很多:
# Give higher priority to URLs we've never crawled before.
精确描述函数的目的
// Return the number of lines in this file.
int CountLines(string filename) { ... }
这样的一个函数,用起来可能会一头雾水,因为他可以有很多歧义:
- ”” 一个空文件,是0行还是1行?
- “hello” 只有一行,那么返回值是0还是1?
- “hello\n” 这种情况返回1还是2?
- “hello\n world” 返回1还是2?
- “hello\n\r cruel\n world\r” 返回2、3、4哪一个呢?
所以注释应该这样写:
// Count how many newline bytes ('\n') are in the file.
int CountLines(string filename) { ... }
用实例说明边界情况
// Rearrange 'v' so that elements < pivot come before those >= pivot;
// Then return the largest 'i' for which v[i] < pivot (or -1 if none are < pivot)
int Partition(vector<int>* v, int pivot);
这个描述很精确,但是如果再加入一个例子,就更好了:
// ...
// Example: Partition([8 5 9 8 2], 8) might result in [5 2 | 8 9 8] and return 1
int Partition(vector<int>* v, int pivot);
说明你的代码的真正目的
void DisplayProducts(list<Product> products) {
products.sort(CompareProductByPrice);
// Iterate through the list in reverse order
for (list<Product>::reverse_iterator it = products.rbegin(); it != products.rend();
++it)
DisplayPrice(it->price);
...
}
这里的注释说明了倒序排列,单还不够准确,应该改成这样:
// Display each price, from highest to lowest
for (list<Product>::reverse_iterator it = products.rbegin(); ... )
函数调用时的注释
看见这样的一个函数调用,肯定会一头雾水:
Connect(10, false);
如果加上这样的注释,读起来就清楚多了:
def Connect(timeout, use_encryption): ...
# Call the function using named parameters
Connect(timeout = 10, use_encryption = False)
使用信息含量丰富的词
// This class contains a number of members that store the same information as in the
// database, but are stored here for speed. When this class is read from later, those
// members are checked first to see if they exist, and if so are returned; otherwise the
// database is read from and that data stored in those fields for next time.
上面这一大段注释,解释的很清楚,如果换一个词来代替,也不会有什么疑惑:
// This class acts as a caching layer to the database.
简化循环和逻辑
流程控制要简单
让条件语句、循环以及其他控制流程的代码尽可能自然,让读者在阅读过程中不需要停顿思考或者在回头查找,是这一节的目的。
条件语句中参数的位置
对比下面两种条件的写法:
if (length >= 10)
while (bytes_received < bytes_expected)
if (10 <= length)
while (bytes_expected > bytes_received)
到底是应该按照大于小于的顺序来呢,还是有其他的准则?是的,应该按照参数的意义来
- 运算符左边:通常是需要被检查的变量,也就是会经常变化的
- 运算符右边:通常是被比对的样本,一定程度上的常量
这就解释了为什么 bytes_received < bytes_expected
比反过来更好理解。
if/else的顺序
通常, if/else
的顺序你可以自由选择,下面这两种都可以:
if (a == b) {
// Case One ...
} else {
// Case Two ...
}
if (a != b) {
// Case Two ...
} else {
// Case One ...
}
或许对此你也没有仔细斟酌过,但在有些时候,一种顺序确实好过另一种:
- 正向的逻辑在前,比如
if(debug)
就比if(!debug)
好 - 简单逻辑的在前,这样
if
和else
就可以在一个屏幕显示 - 有趣、清晰的逻辑在前
举个例子来看:
if (!url.HasQueryParameter("expand_all")) {
response.Render(items);
...
} else {
for (int i = 0; i < items.size(); i++) {
items[i].Expand();
}
...
}
看到 if
你首先想到的是 expand_all
,就好像告诉你“不要想大象”,你会忍不住去想它,所以产生了一点点迷惑,最好写成:
if (url.HasQueryParameter("expand_all")) {
for (int i = 0; i < items.size(); i++) {
items[i].Expand();
}
...
} else {
response.Render(items);
...
}
三目运算符(?:)
time_str += (hour >= 12) ? "pm" : "am";
Avoiding the ternary operator, you might write:
if (hour >= 12) {
time_str += "pm";
} else {
time_str += "am";
}
使用三目运算符可以减少代码行数,上例就是一个很好的例证,但是我们的真正目的是减少读代码的时间,所以下面的情况并不适合用三目运算符:
return exponent >= 0 ? mantissa * (1 << exponent) : mantissa / (1 << -exponent);
if (exponent >= 0) {
return mantissa * (1 << exponent);
} else {
return mantissa / (1 << -exponent);
}
所以只在简单表达式的地方用。
避免使用do/while表达式
do {
continue;
} while (false);
这段代码会执行几遍呢,需要时间思考一下, do/while
完全可以用别的方法代替,所以应避免使用。
尽早return
public boolean Contains(String str, String substr) {
if (str == null || substr == null) return false;
if (substr.equals("")) return true;
...
}
函数里面尽早的return,可以让逻辑更加清晰。
减少嵌套
if (user_result == SUCCESS) {
if (permission_result != SUCCESS) {
reply.WriteErrors("error reading permissions");
reply.Done();
return;
}
reply.WriteErrors("");
} else {
reply.WriteErrors(user_result);
}
reply.Done();
这样一段代码,有一层的嵌套,但是看起来也会稍有迷惑,想想自己的代码,有没有类似的情况呢?可以换个思路去考虑这段代码,并且用尽早return的原则修改,看起来就舒服很多:
if (user_result != SUCCESS) {
reply.WriteErrors(user_result);
reply.Done();
return;
}
if (permission_result != SUCCESS) {
reply.WriteErrors(permission_result);
reply.Done();
return;
}
reply.WriteErrors("");
reply.Done();
同样的,对于有嵌套的循环,可以采用同样的办法:
for (int i = 0; i < results.size(); i++) {
if (results[i] != NULL) {
non_null_count++;
if (results[i]->name != "") {
cout << "Considering candidate..." << endl;
...
}
}
}
换一种写法,尽早return,在循环中就用continue:
for (int i = 0; i < results.size(); i++) {
if (results[i] == NULL) continue;
non_null_count++;
if (results[i]->name == "") continue;
cout << "Considering candidate..." << endl;
...
}
拆分复杂表达式
很显然的,越复杂的表达式,读起来越费劲,所以应该把那些复杂而庞大的表达式,拆分成一个个易于理解的小式子。
用变量
将复杂表达式拆分最简单的办法,就是增加一个变量:
if line.split(':')[0].strip() == "root":
//用变量替换
username = line.split(':')[0].strip()
if username == "root":
...
或者这个例子:
if (request.user.id == document.owner_id) {
// user can edit this document...
}
...
if (request.user.id != document.owner_id) {
// document is read-only...
}
//用变量替换
final boolean user_owns_document = (request.user.id == document.owner_id);
if (user_owns_document) {
// user can edit this document...
}
...
if (!user_owns_document) {
// document is read-only...
}
逻辑替换
- 1) not (a or b or c) <–> (not a) and (not b) and (not c)
- 2) not (a and b and c) <–> (not a) or (not b) or (not c)
所以,就可以这样写:
if (!(file_exists && !is_protected)) Error("Sorry, could not read file.");
//替换
if (!file_exists || is_protected) Error("Sorry, could not read file.");
不要滥用逻辑表达式
assert((!(bucket = FindBucket(key))) || !bucket->IsOccupied());
这样的代码完全可以用下面这个替换,虽然有两行,但是更易懂:
bucket = FindBucket(key);
if (bucket != NULL) assert(!bucket->IsOccupied());
像下面这样的表达式,最好也不要写,因为在有些语言中,x会被赋予第一个为 true
的变量的值:
x = a || b || c
拆解大表达式
var update_highlight = function (message_num) {
if ($("#vote_value" + message_num).html() === "Up") {
$("#thumbs_up" + message_num).addClass("highlighted");
$("#thumbs_down" + message_num).removeClass("highlighted");
} else if ($("#vote_value" + message_num).html() === "Down") {
$("#thumbs_up" + message_num).removeClass("highlighted");
$("#thumbs_down" + message_num).addClass("highlighted");
} else {
$("#thumbs_up" + message_num).removeClass("highighted");
$("#thumbs_down" + message_num).removeClass("highlighted");
}
};
这里面有很多重复的语句,我们可以用变量还替换简化:
var update_highlight = function (message_num) {
var thumbs_up = $("#thumbs_up" + message_num);
var thumbs_down = $("#thumbs_down" + message_num);
var vote_value = $("#vote_value" + message_num).html();
var hi = "highlighted";
if (vote_value === "Up") {
thumbs_up.addClass(hi);
thumbs_down.removeClass(hi);
} else if (vote_value === "Down") {
thumbs_up.removeClass(hi);
thumbs_down.addClass(hi);
} else {
thumbs_up.removeClass(hi);
thumbs_down.removeClass(hi);
}
}
变量与可读性
消除变量
前一节,讲到利用变量来拆解大表达式,这一节来讨论如何消除多余的变量。
没用的临时变量
now = datetime.datetime.now()
root_message.last_view_time = now
这里的 now
可以去掉,因为:
- 并非用来拆分复杂的表达式
- 也没有增加可读性,因为`datetime.datetime.now()`本就清晰
- 只用了一次
所以完全可以写作:
root_message.last_view_time = datetime.datetime.now()
消除条件控制变量
boolean done = false;
while (/* condition */ && !done) {
...
if (...) {
done = true;
continue;
}
}
这里的 done
可以用别的方式更好的完成:
while (/* condition */) {
...
if (...) {
break;
}
}
这个例子非常容易修改,如果是比较复杂的嵌套, break
可能并不够用,这时候就可以把代码封装到函数中。
减少变量的作用域
我们都听过要避免使用全局变量这样的忠告,是的,当变量的作用域越大,就越难追踪,所以要保持变量小的作用域。
class LargeClass {
string str_;
void Method1() {
str_ = ...;
Method2();
}
void Method2() {
// Uses str_
}
// Lots of other methods that don't use str_
... ;
}
这里的 str_
的作用域有些大,完全可以换一种方式:
class LargeClass {
void Method1() {
string str = ...;
Method2(str);
}
void Method2(string str) {
// Uses str
}
// Now other methods can't see str.
};
将 str
通过变量函数参数传递,减小了作用域,也更易读。同样的道理也可以用在定义类的时候,将大类拆分成一个个小类。
不要使用嵌套的作用域
# No use of example_value up to this point.
if request:
for value in request.values:
if value > 0:
example_value = value
break
for logger in debug.loggers:
logger.log("Example:", example_value)
这个例子在运行时候会报 example_value is undefined
的错,修改起来不算难:
example_value = None
if request:
for value in request.values:
if value > 0: example_value = value
break
if example_value:
for logger in debug.loggers:
logger.log("Example:", example_value)
但是参考前面的 消除中间变量准则,还有更好的办法:
def LogExample(value):
for logger in debug.loggers:
logger.log("Example:", value)
if request:
for value in request.values:
if value > 0:
LogExample(value) # deal with 'value' immediately
break
用到了再声明
在C语言中,要求将所有的变量事先声明,这样当用到变量较多时候,读者处理这些信息就会有难度,所以一开始没用到的变量,就暂缓声明:
def ViewFilteredReplies(original_id):
filtered_replies = []
root_message = Messages.objects.get(original_id)
all_replies = Messages.objects.select(root_id=original_id)
root_message.view_count += 1
root_message.last_view_time = datetime.datetime.now()
root_message.save()
for reply in all_replies:
if reply.spam_votes <= MAX_SPAM_VOTES:
filtered_replies.append(reply)
return filtered_replies
读者一次处理变量太多,可以暂缓声明:
def ViewFilteredReplies(original_id):
root_message = Messages.objects.get(original_id)
root_message.view_count += 1
root_message.last_view_time = datetime.datetime.now()
root_message.save()
all_replies = Messages.objects.select(root_id=original_id)
filtered_replies = []
for reply in all_replies:
if reply.spam_votes <= MAX_SPAM_VOTES:
filtered_replies.append(reply)
return filtered_replies
变量最好只写一次
前面讨论了过多的变量会让读者迷惑,同一个变量,不停的被赋值也会让读者头晕,如果变量变化的次数少一些,代码可读性就更强。
一个例子
假设有一个页面,如下,需要给第一个空的 input
赋值:
<input type="text" id="input1" value="Dustin">
<input type="text" id="input2" value="Trevor">
<input type="text" id="input3" value="">
<input type="text" id="input4" value="Melissa">
...
var setFirstEmptyInput = function (new_value) {
var found = false;
var i = 1;
var elem = document.getElementById('input' + i);
while (elem !== null) {
if (elem.value === '') {
found = true;
break;
}
i++;
elem = document.getElementById('input' + i);
}
if (found) elem.value = new_value;
return elem;
};
这段代码能工作,有三个变量,我们逐一去看如何优化, found
作为中间变量,完全可以消除:
var setFirstEmptyInput = function (new_value) {
var i = 1;
var elem = document.getElementById('input' + i);
while (elem !== null) {
if (elem.value === '') {
elem.value = new_value;
return elem;
}
i++;
elem = document.getElementById('input' + i);
}
return null;
};
再来看 elem
变量,只用来做循环,调用了很多次,所以很难跟踪他的值, i
也可以用 for
来修改:
var setFirstEmptyInput = function (new_value) {
for (var i = 1; true; i++) {
var elem = document.getElementById('input' + i);
if (elem === null)
return null; // Search Failed. No empty input found.
if (elem.value === '') {
elem.value = new_value;
return elem;
}
}
};
重新组织你的代码
分离不相关的子问题
工程师就是将大问题分解为一个个小问题,然后逐个解决,这样也易于保证程序的健壮性、可读性。如何分解子问题,下面给出一些准则:
- 看看这个方法或代码,问问你自己“这段代码的最终目标是什么?”
- 对于每一行代码,要问“它与目标直接相关,或者是不相关的子问题?”
- 如果有足够多行的代码是处理与目标不直接相关的问题,那么抽离成子函数
来看一个例子:
ajax_post({
url: 'http://example.com/submit',
data: data,
on_success: function (response_data) {
var str = "{\n";
for (var key in response_data) {
str += " " + key + " = " + response_data[key] + "\n";
}
alert(str + "}");
// Continue handling 'response_data' ...
}
});
这段代码的目标是发送一个 ajax
请求,所以其中字符串处理的部分就可以抽离出来:
var format_pretty = function (obj) {
var str = "{\n";
for (var key in obj) {
str += " " + key + " = " + obj[key] + "\n";
}
return str + "}";
};
意外收获
有很多理由将 format_pretty
抽离出来,这些独立的函数可以很容易的添加feature,增强可靠性,处理边界情况,等等。所以这里,可以将 format_pretty
增强,就会得到一个更强大的函数:
var format_pretty = function (obj, indent) {
// Handle null, undefined, strings, and non-objects.
if (obj === null) return "null";
if (obj === undefined) return "undefined";
if (typeof obj === "string") return '"' + obj + '"';
if (typeof obj !== "object") return String(obj);
if (indent === undefined) indent = "";
// Handle (non-null) objects.
var str = "{\n";
for (var key in obj) {
str += indent + " " + key + " = ";
str += format_pretty(obj[key], indent + " ") + "\n"; }
return str + indent + "}";
};
这个函数输出:
{
key1 = 1
key2 = true
key3 = undefined
key4 = null
key5 = {
key5a = {
key5a1 = "hello world"
}
}
}
多做这样的事情,就是积累代码的过程,这样的代码可以复用,也可以形成自己的代码库,或者分享给别人。
业务相关的函数
那些与目标不相关函数,抽离出来可以复用,与业务相关的也可以抽出来,保持代码的易读性,例如:
business = Business()
business.name = request.POST["name"]
url_path_name = business.name.lower()
url_path_name = re.sub(r"['\.]", "", url_path_name)
url_path_name = re.sub(r"[^a-z0-9]+", "-", url_path_name)
url_path_name = url_path_name.strip("-")
business.url = "/biz/" + url_path_name
business.date_created = datetime.datetime.utcnow()
business.save_to_database()
抽离出来,就好看很多:
CHARS_TO_REMOVE = re.compile(r"['\.']+")
CHARS_TO_DASH = re.compile(r"[^a-z0-9]+")
def make_url_friendly(text):
text = text.lower()
text = CHARS_TO_REMOVE.sub('', text)
text = CHARS_TO_DASH.sub('-', text)
return text.strip("-")
business = Business()
business.name = request.POST["name"]
business.url = "/biz/" + make_url_friendly(business.name)
business.date_created = datetime.datetime.utcnow()
business.save_to_database()
简化现有接口
我们来看一个读写cookie的函数:
var max_results;
var cookies = document.cookie.split(';');
for (var i = 0; i < cookies.length; i++) {
var c = cookies[i];
c = c.replace(/^[ ]+/, ''); // remove leading spaces
if (c.indexOf("max_results=") === 0)
max_results = Number(c.substring(12, c.length));
}
这段代码实在太丑了,理想的接口应该是这样的:
set_cookie(name, value, days_to_expire);
delete_cookie(name);
对于并不理想的接口,你永远可以用自己的函数做封装,让接口更好用。
按自己需要写接口
ser_info = { "username": "...", "password": "..." }
user_str = json.dumps(user_info)
cipher = Cipher("aes_128_cbc", key=PRIVATE_KEY, init_vector=INIT_VECTOR, op=ENCODE)
encrypted_bytes = cipher.update(user_str)
encrypted_bytes += cipher.final() # flush out the current 128 bit block
url = "http://example.com/?user_info=" + base64.urlsafe_b64encode(encrypted_bytes)
...
虽然终极目的是拼接用户信息的字符,但是代码大部分做的事情是解析python的object,所以:
def url_safe_encrypt(obj):
obj_str = json.dumps(obj)
cipher = Cipher("aes_128_cbc", key=PRIVATE_KEY, init_vector=INIT_VECTOR, op=ENCODE) encrypted_bytes = cipher.update(obj_str)
encrypted_bytes += cipher.final() # flush out the current 128 bit block
return base64.urlsafe_b64encode(encrypted_bytes)
这样在其他地方也可以调用:
user_info = { "username": "...", "password": "..." }
url = "http://example.com/?user_info=" + url_safe_encrypt(user_info)
分离子函数是好习惯,但是也要适度,过度的分离成多个小函数,也会让查找变得困难。
单任务
代码应该是一次只完成一个任务
var place = location_info["LocalityName"]; // e.g. "Santa Monica"
if (!place) {
place = location_info["SubAdministrativeAreaName"]; // e.g. "Los Angeles"
}
if (!place) {
place = location_info["AdministrativeAreaName"]; // e.g. "California"
}
if (!place) {
place = "Middle-of-Nowhere";
}
if (location_info["CountryName"]) {
place += ", " + location_info["CountryName"]; // e.g. "USA"
} else {
place += ", Planet Earth";
}
return place;
这是一个用来拼地名的函数,有很多的条件判断,读起来非常吃力,有没有办法拆解任务呢?
var town = location_info["LocalityName"]; // e.g. "Santa Monica"
var city = location_info["SubAdministrativeAreaName"]; // e.g. "Los Angeles"
var state = location_info["AdministrativeAreaName"]; // e.g. "CA"
var country = location_info["CountryName"]; // e.g. "USA"
先拆解第一个任务,将各变量分别保存,这样在后面使用中不需要去记忆那些繁长的key值了,第二个任务,解决地址拼接的后半部分:
// Start with the default, and keep overwriting with the most specific value. var second_half = "Planet Earth";
if (country) {
second_half = country;
}
if (state && country === "USA") {
second_half = state;
}
再来解决前半部分:
var first_half = "Middle-of-Nowhere";
if (state && country !== "USA") {
first_half = state;
}
if (city) {
first_half = city;
}
if (town) {
first_half = town;
}
大功告成:
return first_half + ", " + second_half;
如果注意到有 USA
这个变量的判断的话,也可以这样写:
var first_half, second_half;
if (country === "USA") {
first_half = town || city || "Middle-of-Nowhere";
second_half = state || "USA";
} else {
first_half = town || city || state || "Middle-of-Nowhere";
second_half = country || "Planet Earth";
}
return first_half + ", " + second_half;
把想法转换成代码
要把一个复杂的东西解释给别人,一些细节很容易就让人产生迷惑,所以想象把你的代码用平实的语言解释给别人听,别人是否能懂,有一些准则可以帮助你让代码更清晰:
- 用最平实的语言描述代码的目的,就像给读者讲述一样
- 注意描述中关键的字词
- 让你的代码符合你的描述
下面这段代码用来校验用户的权限:
$is_admin = is_admin_request();
if ($document) {
if (!$is_admin && ($document['username'] != $_SESSION['username'])) {
return not_authorized();
}
} else {
if (!$is_admin) {
return not_authorized();
}
}
// continue rendering the page ...
这一段代码不长,里面的逻辑嵌套倒是复杂,参考前面章节所述,嵌套太多非常影响阅读理解,将这个逻辑用语言描述就是:
有两种情况有权限:
1、你是管理员(admin)
2、你拥有这个文档
否则就没有权限
根据描述来写代码:
if (is_admin_request()) {
// authorized
} elseif ($document && ($document['username'] == $_SESSION['username'])) {
// authorized
} else {
return not_authorized();
}
// continue rendering the page ...
写更少的代码
最易懂的代码就是没有代码!
- 去掉那些没意义的feature,也不要过度设计
- 重新考虑需求,解决最简单的问题,也能完成整体的目标
- 熟悉你常用的库,周期性研究他的API
最后
还有一些与测试相关的章节,留给你自己去研读吧,再次推荐此书:
- 英文版: 《The Art of Readable Code》
- 中文版: 编写可读代码的艺术