总结手机应用设计的7大误区

标签: 手机游戏 资讯频道 不一致性 手机应用设计的7大误区 过于繁琐 | 发表时间:2012-06-01 13:41 | 作者:suyane
出处:http://gamerboom.com

作者:John Koetsier

在《安娜·卡列尼娜》中,列夫·托尔斯泰这样写到,“幸福的家庭都是相似的,不幸的家庭却各有各的不幸。”奇怪的是,手机应用领域也是如此。

优秀手机应用通常存在系列共性:精致、操作便捷、美观、能够完成预期操作。而糟糕应用则就千奇百怪。

设计手机应用时,有若干常见误区需要避免。下面是手机应用设计的7个常见罪状:

1. 激进现实主义

img from venturebeat.com

img from venturebeat.com

你着迷于应用的力量,但如果你在应用或设计中填充过多内容,那么用户将对你的游戏丧失兴趣。

想想Bump(游戏邦注:方便手机间数据分享的应用)。起初,应用允许用户传输音乐和应用推荐,还有就是联系方式、图片及其他信息。但用户在此显得有些手足无措,所以开发者便去除应用的功能性,只允许联系方式和图片传输。随后应用便开始越发受欢迎。

保持简单性很容易。简单的东西容易理解。简单的东西很受欢迎。

2. 不一致性

handyman from venturebeat.com

handyman from venturebeat.com

确定设计语言,然后贯彻到底。显然设计主要围绕具体运作方式,而非仅是所呈现的外观。所以务必就用户页面切换方式、菜单运用方式、标签、按键或其他用户界面元素设定标准。考虑用户界面细节,例如何处采用弹出窗口,何处无需弹出窗口。

尽量维持所选平台的标准外观和感觉,至少要在内部保持连贯性。这让用户能够更直观地学习如何使用你的应用,促使他们持续返回。

3. 过度设计

bad from venturebeat.com

bad from venturebeat.com

想想史蒂夫·乔布斯:如果产品已达到最大限度的简单性,那你就大功告成。或是像米开朗基罗,他会在雕刻时将环绕于所选造型周围的大理石去除。

设计应用时,你应该表现得坚决彻底:去除多余视觉装饰内容、无意义的元素及多余的图像内容。设计不仅涉及需添加什么元素,还包括避免融入什么元素,所以可以先从界面设计着手。

4. 速度

img 02 from venturebeat.com

img 02 from venturebeat.com

就像《汽车总动员》中的史蒂夫·麦奎因所想的那样,速度,速度,我就是速度。

用户并不在乎你是否是通过非3G网络连接加载数据。或者你的精彩动画是因手机CPU而无法流畅运行。

执行加载缓慢的动画,谨慎看待需加载的庞大图像和背景。允许用户取消耗时过长的操作,在下个互动中加载最少数量的数据。

更好的办法是,预先加载用户下次也许会需要的信息。

5. 过于繁琐

mzl fazkcmhn from venturebeat.com

mzl fazkcmhn from venturebeat.com

应用的不成熟表现在,编辑不够彻底,没有进行再次思考、重新构思及测试(游戏邦注:进而将冗长繁琐的标签、文本和菜单去除)。

如果你需要这类详细的标签和指示,那说明你的应用没有达到该有的清楚、简单和直白标准。确保团队有位真诚的创作者,能够去除所有繁琐元素。然后自己进行再三思考,直到确保一切妥当。

6. 非标准互动

myfavorites from venturebeat.com

myfavorites from venturebeat.com

平台之所以是平台部分是因为它们包含系列特性,让用户能够在此生态系统中感觉到熟悉和舒适:他们清楚会出现什么,他们得到预期的东西,然后利用所得到的东西。这是Mac平台优于Windows平台的最大特点:更多标准的人性化界面指南。

了解自己的平台。考虑用户熟悉的标准操作。不要设置需要四根手指从左滑到右,或者两根手指在斜线上进行拖曳的复杂操作。

保持简单性。

7. 依赖Help按键及FAQ内容

img 03 from venturebeat.com

img 03 from venturebeat.com

你不能直接保存附有Help功能或是FAQ内容的设计糟糕应用。看看你所利用的最佳应用,你所喜欢的那些应用。它们是否设有帮助按键?FAQ版块?植入使用应用的用户支持?

添加Help按键意味着放弃易用性,那你就无法胜出,你就算是放弃了。

附加内容:背景图像

若你想让人觉得应用是由业余人士或是应用生成器平台完成的,那你可以利用背景图像,在上面大量放置文本和UI元素。

总结

避免在应用开发中犯下愚蠢错误的最佳方式是什么?下载及使用大量优秀应用。注意它们的运行方式,以及它们带给你的感觉。然后问问自己:我在使用自己的应用时是否也有相同的感觉?如果没有,那么你还需要付出更多努力。(本文为游戏邦/gamerboom.com编译,拒绝任何不保留版权的转载,如需转载请联系:游戏邦)

The 7 deadly sins of mobile app design

By John Koetsier

In Anna Karenina, Leo Tolstoy wrote that “happy families are all alike; every unhappy family is unhappy in its own way.” Oddly, the same could be said of mobile apps.

The best mobile apps share a set of common characteristics: they are elegant, effortless to use, pleasant to look at, and accomplish something needed or wanted. The worst apps face-palm hilariously in a wide variety of ways.

There are some common pitfalls to avoid when designing your own mobile app. Here are the seven deadly sins of mobile design:

One: Kitchen sink

You are in love with the power of your app, but no-one else will be if you try to cram too much into it, or too much into your design.

Think of Bump, the app for sharing data between phones easily. At first, the app allowed you to transfer music and app recommendations along with contact information, photos, and other things. Users didn’t know what to think, so the developers stripped functionality out of the app, only enabling the transfer of contact information and photos. And that’s when they took off.

Simple is easy. Simple is understandable. And simple is marketable.

Two: Inconsistency

Set a design language and keep to it. Design, of course, is about how it works, not just how it looks. So set standards for how users move from page to page, how you use menus, tabs, or buttons, and other user interface elements. Think about the small user interface details such as what uses a pop-up and what doesn’t.

Stick to the standard look and feel of your chosen platform(s) as much as possible, and ensure that internally at least, you are consistent. That makes learning how to use your app much more intuitive for users and will keep them coming back.

Three: Over designing

Think like Steve Jobs: You’re finished when it’s as simple as it could possibly be. Or like Michelangelo, who sculpted by removing the marble that surrounded his chosen shape.

When designing your app, you should be ruthless: kill extra visual flourishes, meaningless elements, and the shouldn’t-we-have-something-there images. Design is as much about what you don’t include as what you do include, so start parring down your interface.

Four: Speed (the lack thereof)

Think like Steve McQueen in the Cars movie. Speed, speed, I am speed.

Your users don’t care that you’re loading data over a barely-3G connection. Or that your outrageously cool animation is suffering from puny mobile CPU syndrome.

Execute the long loading animation, and be careful about large images and backgrounds that have to be loaded and stored. Allow users to cancel operations that are taking too long, and load the minimum of data needed for the next interaction.

Better yet, pre-load information that users might be requesting next.

Five: Verbiage

There is almost no clearer sign of an immature app that has not been exhaustively edited, re-thought, re-imagined, and tested to destruction that labels, text, and menus that are unnecessarily long and wordy.

If you need such extensively detailed labels and directions, it’s a clue that your app is not as obvious, easy, and straightforward as it ought to be. Re-think. Get second opinions. Ensure you have a bona fide writer on your team who can slice and dice verbiage for breakfast. Then second and third-guess yourself until you know you have it right.

Six: Non-standard interaction

Platforms are platforms in part because they embody a set of characteristics so that users develop familiarity and comfort in the ecosystem: they know what to expect, they get what they expect, and they can use what they get. This has been on of the Mac platforms biggest advantages over the Windows platform: more standard human interface guidelines.

Know your platform. Consider the standard actions that users can be expected to know. And don’t do amazing wonderful things when four fingers are swiped from left to right, or two fingers drag on the diagonal.

Keep it simple, stupid.

Seven: Help-and-FAQ-itis

No, you cannot save a confusing and poorly designed app with a Help feature or FAQs. Look at the best apps you use, the ones you love. Do they have help sections? FAQs? Built in customer support for using the app?

Adding a Help is a white flag in the usability war: you’ve surrendered, you can’t win, and you give up.

And a *free* bonus: Background images

If you want to send a massive signal that your app has been created by amateurs or a app-builder platform, use background images and put text and UI elements over top of them.

Summing up

The best way to avoid making stupid app development mistakes? Download and use a lot of good apps. Notice how they work, and how they make you feel. Then ask: do I feel the same way when I use my app? If not, you’ve got some work to do.(Source: venturebeat

相关 [手机 应用 设计] 推荐:

设计手机端应用时的一些建议

- psyZETA - 所有文章 - UCD大社区
作者:Scott Gerber. 原标题:Mobile App Development: 10 Tips for Small Business Owners. 源地址:http://mashable.com/2011/04/07/mobile-app-tips-small-biz/. 为何翻译:这并不是一篇“十大”文章,其实好多人在重复同样内容:你的应用要真的对用户有用,同时要对用户有奖励.

总结手机应用设计的7大误区

- - GamerBoom.com 游戏邦
作者:John Koetsier. 在《安娜·卡列尼娜》中,列夫·托尔斯泰这样写到,“幸福的家庭都是相似的,不幸的家庭却各有各的不幸. ”奇怪的是,手机应用领域也是如此. 优秀手机应用通常存在系列共性:精致、操作便捷、美观、能够完成预期操作. 设计手机应用时,有若干常见误区需要避免. 下面是手机应用设计的7个常见罪状:.

总结Android手机应用UI设计的10个要点

- - GamerBoom.com 游戏邦
作者:Guenther Beyer. 最近,许多开发者进驻手机领域,小团队也能够构想出优秀和独特的想法,使用业余时间便足够来开发应用. 每个开发循环迟早到会走到应用几近完成这个点. 你可曾听说过“用户体验”这个词. 以下这10个技巧能够使新手机应用在发布前提升质量,最大化发掘该应用的潜力,从而最小化用户差评和低下载量这种不良结果.

Canonical发布Ubuntu手机应用设计指南

- - 博客 - 伯乐在线
综合来源: linux.cn &. 之前有外媒报导,Canonical公司将于2月21日发布Ubuntu手机操作系统的开发者预览版本,如果想体验这款全新操作系统,不管是开发者还是普通用户,需要使用三星Galaxy Nexus和谷歌Nexus 4进行安装. Canonical也将提供安装工具和指南.

Android 应用界面设计

- - 互联网的那点事...
与 iOS 相比,Android 系统界面存在各种不协调,应用界面本身缺乏统一的规范. 虽然 Android 的开放性为应用的自主发挥带来了最大的可能性,但如果系统本身能够提供标准的范例,也未必是一件坏事,毕竟许多应用并不一定需要独创的界面. 从 Android 4.0 开始,系统界面在一致性上有了许多改善,那么 Android 应用的界面应该如何设计.

手机应用创意

- 活土匪 - 滯銷書
为了回答知乎上的问题而整理的精简集合,有一些是和其他人撞车的. 最关心的是,定位功能和手机结合起来能够有什么好玩法. 现在的 LBS 服务普遍功能单调,实用性不够,签到的操作麻烦. 至少以前签到过的地点以后再去能不能自动签到,除非设置例外. 如果签到还要发感想,能不能定时提醒为当天的自动签到做补充,或者干脆和当时当地往其他平台发的公开消息绑定.

触屏手机网站设计

- Ray ma - 互联网的那点事...
随着智能手机iphone和Android的热潮,衍生出基于Safari和Chrome浏览器的触屏手机网站Touch Screen Mobile Website. 触屏手机网站在中国还属于起步阶段,从行业的现状来看,其体验参差不齐,笔者将从设备、系统、浏览器、网络、四个维度来与大家共同探讨触屏手机的网站设计:.

浅析手机语音交互设计

- Elic - 所有文章 - UCD大社区
语音识别技术,也被称为自动语音识别,其目标是将人类的语音中的词汇内容转换为计算机可读的输入,例如按键、二进制编码或者字符序列. 语音识别技术作为输入方式,比按键输入和手势输入更为快捷,学习成本很低,对于非特定人连续语音识别系统的识别率达到98.73%,已经达到实用要求,具有广阔的应用前景,在手机端的应用有语音拨号、语音输入、语音命令、语音搜索和语音翻译等.